
ARI CARRILLO
PORTFOLIO
DESIGN, ILLUSTRATION & 3D GRAPHICS

Postcard created for Newt One's display event at VGA Gallery in Chicago.

Maya, Photoshop.

Promotional design for Vinyl toy collectible packaging. Illustrator, Photoshop.

Package design for hand-painted Vinyl toy collectible. Illustrator, Photoshop.

Promotional image for game release. Photoshop, Maya.

Designs made to fit 33x80in retractable banners. Designs had to be transferred and color-corrected from RGB to CMYK.

Photoshop, mixed media.

Photography, Mixed media, Photoshop.

Maya, After Effects, Photoshop.

Unity, Maya, Adobe Photoshop.

Blender, Unity, Photoshop.

"Heaven" Death promotional character image Maya, Adobe Photoshop.

Maya, Adobe Photoshop.

Pencil, mixed media, Adobe Photoshop.

Pencil, mixed media, Adobe Photoshop, Adobe Illustrator.

Maya, Adobe Photoshop.
DIY VINYL TOYS - MIXED MEDIUM

Acrylic.

Fred NESTED Hen & Chick Dry Measuring cup. Yarn.

Star Wars Vinyl Stormtrooper helmet. Acrylic.

Funko POP Pac-man Inky vinyl figure. Acrylic.

Molded sugar skull. Acrylic.

Dr. Hooves Funko POP Vinyl figure. Acrylic.

7" Munny, 7" Dunny DIY. Yarn.

Wacky Wobbler Orko vinyl figure. Acrylic.

Funko POP Game of Thrones "Ghost" Vinyl figure. Acrylic.

Joe Ledbetter Mr. Bunny Vinyl figure. Acrylic.

Funko POP My Little Pony Rainbow Dash Vinyl figure. Acrylic.

7" Munny. Mixed Medium.

Vault Boy Vinyl figure. Acrylic.

Walking Dead 7" Daryl Vinyl figures. Acrylic.

Fiesta Fiesta - Skylanders Vinyl figure. Acrylic.

8" Munny, yarn, mixed medium.
3D MODELING [ORGANIC & HARD SURFACE]

Rigged & posed mesh of character models for promotional image. Maya, Photoshop.

Promotional scene set up by hand. Rigged & posed models. Maya, Photoshop.

Model rigged and posed for promotional image. Maya, Photoshop.

Character rigged for lip-syncing. Still frame from Animated short. Maya.

Cock & Bull Story character rigged & posed. Maya, Photoshop.

Mesh of characters rigged and posed in Maya.

Study. Low/Medium poly model. Maya.

Model comparisons. Rig-controllers vs final illumination. Maya.

Motorcycle built from different parts and Hangar building created in 3ds Max. Scene inside Unity

Motorcycle built from different parts and Hangar building created in 3ds Max. Scene inside Unity

Modeled parts using 3ds Max to build a crane. Scene inside Unity

Kitchen built in 3ds Max. Illumiation and final scene inside Unity

Model/Texturing comparisons inside 3ds Max

Modeled several medical equipment in 3ds Max. Final scene in Unity

Modeled several Gym equipment and machinery in 3ds Max. Final scene in Unity

Modeled several Gym equipment and machinery in 3ds Max. Final scene in Unity
PIECES DONE BY STUDENTS

Game character. 3ds Max, zBrush

3ds Max, Photoshop

3ds Max, zBrush

3ds Max, Photoshop, low poly-model

3ds Max scene. Portfolio piece

3ds Max, Photoshop, Unreal III, 5-student-group project

3ds Max, Photoshop, Unreal III, 5-student-group project

3ds Max, Photoshop, Unreal 2004, 5-student-group project

3ds Max, Photoshop, Unreal 2004, 5-student-group project

3ds Max, Photoshop, Unreal 2004, 5-student-group project

Graphite, 3ds Max, Photoshop. Samples of asset creation from student capstone project

3ds Max, Photoshop, Unity, 6-student-group project

3ds Max, Photoshop, Unity, 6-student-group project

3ds Max, Photoshop, Unity, 6-student-group project

3ds Max, Photoshop, Unity, 6-student-group project

3ds Max, Photoshop, Unity, 6-student-group project
MOTION GRAPHICS
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Ari Carrillo Reel

Kantico Perfume Commercial

Axonom's Powertrak logo intro
© Ari Carrillo 2003 - 2019